Fun times table games help 10-year-olds strengthen recall, speed, and confidence with independent multiplication practice.
At 10, kids are expected to know multiplication facts quickly and use them in bigger, multi-step math problems. MathIt turns multiplication tables practice into fast, engaging games with timed drills, custom practice, and motivating challenges that match a 10-year-old’s growing independence. Alongside times tables, players can build overall math confidence with mental-math lessons, logic puzzles, and daily grade-based practice in one free app.
Loved by 100,000+ users who use MathIt to build stronger math skills for kids, students, families, and adults.
Everything you need to make math practice stick
First correct answer earns 2 points, second earns 1 point. Speed and accuracy both matter.
Fast-paced timed challenges. Equations advance every 10 seconds — solve them before time runs out!
PRO users create custom games with chosen operations, number ranges, and time limits.
Answer as many as you can in 60 seconds. No sign-up — this is the same practice you get in the MathIt app.
| · | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
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| 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 2 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 |
| 3 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 |
| 4 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 |
| 5 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 |
| 6 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 |
| 7 | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 |
| 8 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 |
| 9 | 9 | 18 | 27 | 36 | 45 | 54 | 63 | 72 | 81 | 90 | 99 | 108 |
| 10 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 |
| 11 | 11 | 22 | 33 | 44 | 55 | 66 | 77 | 88 | 99 | 110 | 121 | 132 |
| 12 | 12 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 108 | 120 | 132 | 144 |
By fifth grade the tables are infrastructure rather than the lesson. They carry multi-digit multiplication, decimal products and the factoring that simplifies fractions. Counting decimal places in the answer is the new mechanical error, and finding common denominators is a times-table exercise wearing a disguise.
Fifth grade moves from whole numbers to the rest of the number system: fractions with unlike denominators, decimals, percentages, and order of operations. Percentages are where arithmetic becomes visibly useful outside school, and the students who cope best are the ones whose basic facts are automatic enough to leave attention for the new structure.
5th graders are expected to multiply multi-digit numbers and decimals, and use factors to simplify fractions; after that comes multi-digit multiplication and multiplying decimals.
Watch for miscounting decimal places in the product.
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