Fun, fast addition facts games help kids ages 5–12 build confidence, speed, and accurate recall through playful practice.
MathIt turns addition facts practice into a fun challenge kids actually want to play. With kid-friendly math games, quick drills, and age-appropriate levels, children ages 5–12 can build fast, accurate recall of sums while staying engaged. Whether your child is just learning basic facts or working toward automaticity, MathIt makes daily practice feel rewarding.
Loved by 100,000+ users who use MathIt to build stronger math skills for kids, students, families, and adults.
Everything you need to make math practice stick
No chat, no social features, kid-friendly design. PRO users enjoy an ad-free experience.
Easy, Medium, and Hard modes — from basic addition to mixed operations with multiplication and division.
Play in your native language. MathIt supports English, Spanish, French, German, Russian, Japanese, and 14 more.
Answer as many as you can in 60 seconds. No sign-up — this is the same practice you get in the MathIt app.
| · | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Children keep practising when a session is short, the feedback is instant, and there is a number to beat that is their own from yesterday rather than a classmate's. Sixty seconds is long enough for real retrieval practice and short enough that nobody negotiates about starting. What does not work is volume: a page of forty problems teaches a child that math is something to survive.
Three-digit addition adds a second carry, and that is where it breaks — the tens carry is usually handled and the hundreds carry is usually dropped. This is also the grade to start estimating first: knowing that 380 + 290 should land near 670 turns a wrong answer into something visible rather than something marked later.
Optional ad-free subscription: $0.99/mo or $5.99/yr